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CertifiedEducation quality


Zapzapmath Inc.
A wide collection of space-themed K-6 math games aligned with international math standards.

Zapzapmath is a collection of space-themed K-6 math games aligned with international math standards and designed based on Bloom's Taxonomy to introduce and lead children to master math concepts as they complete the games. Parents and/or teachers can monitor the learning progress through an online reporting tool known as the web dashboard.

Age groups 
Free with in-app-purchases
English US
Simplified Chinese
Mobile Android
Mobile iOS
Not required
Offline play 
Playable offline
Educational Quality
Learning Goals

The pedagogical analysis covers how the product supports learning of the identified skills. The student’s role is assessed by four contrary pair parameters, which are selected to cover the most essential aspects on the use of the product.

The solution includes hundreds of fully interactive mini games. All of them require active engagement by the user to progress and be rewarded.
The solution not only provides lots of possibilities to drill existing skills and enforce learning, but also helps to understand new mathematical concepts through clever visualization.
Users have the freedom to skip content, but it’s also easy to progress linearly according to the curriculum.
Students can learn and progress at their own pace, make autonomous decisions about what activities they want to do and choose the learning areas. The multiplayer mode motivates the learners who like to compete.

The following are the high educational quality aspects in this product.

The solution includes hundreds of fully interactive mini games which provide an entertaining and dynamic learning experience.
Zapzapmath aligns with CCSS and the Ontario Curriculum Grades K-7. It encourages learning through drilling and building new understanding through clever visualization of mathematical concepts.
Pre- and post-tests help to track the learning outcomes and to adapt the learning experience to meet with the learner's current skill level.
Parents and educators are provided with a dashboard to follow students' progression.
Multiplayer mode brings a social and competitive aspect for those who are willing to compete against other learners.

The supported learning goals are identified by matching the product with several relevant curricula descriptions on this subject area. The soft skills are definitions of learning goals most relevant for the 21st century. They are formed by taking a reference from different definitions of 21st century skills and Finnish curriculum.

Subject based learning goals

Geometry and spatial space in grades 1-7.
Number sense and numeration in grades K–7.
Measurement in grades K–7.
Geometry in grade K.
Data management and probability in grades 2-3.
Patterning and algebra in grades 1–7.

Soft skills learning goals

Learning to acquire, modify and produce information in different forms
Practising to understand visual concepts and shapes and observe their qualities
Practicing logical reasoning to understand and interpret information in different forms
Learning to notice causal connections
Practising visual recognition
Practicing categorization and classification
Practicing to evaluate one's own learning
Practicing persistent working
Practicing to use imagination and to be innovative
Developing problem solving skills
Learning to build information on top of previously learned
Practicing to notice causal connections

The Finnish Educational Quality Certificate

Our Quality Evaluation Method is an academically sound approach to evaluating a product’s pedagogical design from the viewpoint of educational psychology.

The method has been developed with university researchers and all evaluators are carefully selected Finnish teachers with a master's degree in education.

More about the evaluation