RelationShapes

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CertifiedEducation quality
03/2018
RelationShapes

RelationShapes

VizuVizu
Visual-spatial problem solving
A playful app for young children to practice visual-spatial reasoning and creative problem solving.

RelationShapes is designed to develop young children’s visual-spatial reasoning and creative problem-solving skills through open-ended play! With minimal verbal language, RelationShapes immerses children in a visual language that is relevant, universal and fun! The app encourage adults to actively participate in playful learning with their children. A split screen design and multi-touch capability support co-play.

Parents and educators can easily monitor children’s progress in the Grown-ups area by viewing the skills children learn and practice as they move through each level.

Age groups 
Preschool
Elementary
Price 
Free
Languages 
English
Platform 
Mobile Android
Mobile iOS
Registration 
Not required
Offline play 
Internet required
Pictures
Videos
Pedagogy
Educational Quality
Learning Goals

The pedagogical analysis covers how the product supports learning of the identified skills. The student’s role is assessed by four contrary pair parameters, which are selected to cover the most essential aspects on the use of the product.

Passive
Active
The solution responds and adapts to the user's activities and requires active engagement to progress.The children learn as they progress through the game.
Rehearse
Construct
Success is based on the ability to adopt knowledge within the game's activities. The solution requires adopting and applying the information within the game to solve the problems.
Linear
Non-linear/Creative
The solution follows a non-linear user progression, providing the learners with the autonomy to choose how to learn in an unlimited space for problem solving.
Individual
Collaborative
The solution offers face-to-face and multiplay activities for children.

The following are the high educational quality aspects in this product.

The solution provides infinite learning outcomes.
The app supports the learning of new things through creative tasks and engages the players into utilizing previously learned skills to solve open-ended problems.
The player has lot of freedom and control over solving the puzzles creatively.
The app responds to touch naturally, which makes playing with abstract shapes rewarding and satisfying.
The image building tasks allow creative play and lead to fun and surprising results.

The supported learning goals are identified by matching the product with several relevant curricula descriptions on this subject area. The soft skills are definitions of learning goals most relevant for the 21st century. They are formed by taking a reference from different definitions of 21st century skills and Finnish curriculum.

Subject based learning goals

Using the available shapes for creating original pieces of artwork.
Practising to recreate compositions.
Practicing visual-spatial thinking by identifying and exploring geometric shapes and their properties.
Practicing to explore, manipulate, and create with shapes. with different variables: size, orientation and position.
Exploring characteristics of everyday objects and shapes and using mathematical language to describe them.
Comparing 2D shapes to everyday objects.

Soft skills learning goals

Learning to acquire, modify and produce information in different forms
Practising to understand visual concepts and shapes and observe their qualities
Using technology for interaction and collaboration
Using technology as a part of explorative and creative process
Practicing categorization and classification
Practicing fine motor skills
Practicing to use arts as a way to express
Practicing to use imagination and to be innovative
Creating requirements for creative thinking
Developing problem solving skills
Encouraging to build new information and visions
Practicing to notice causal connections
Practicing to work with others

The Finnish Educational Quality Certificate

Our Quality Evaluation Method is an academically sound approach to evaluating a product’s pedagogical design from the viewpoint of educational psychology.

The method has been developed with university researchers and all evaluators are carefully selected Finnish teachers with a master's degree in education.

More about the evaluation