PlayKids

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CertifiedEducation quality
05/2018
PlayKids

PlayKids

PlayKids
Literacy
PlayKids is a platform that helps kids develop social, motor and cognitive skills.

PlayKids is an educational content platform that helps kids develop social, motor and cognitive skills. The platform provides videos, books, songs, and games for kids to explore with.

Age groups 
Preschool
Price 
Subscription
Languages 
English
Spanish
Japanese
Chinese
German
French
Brazilian Portuguese
Platform 
Mobile iOS
Mobile Android
Registration 
Not required
Offline play 
Playable offline
Pictures
Pedagogy
Educational Quality
Learning Goals

The pedagogical analysis covers how the product supports learning of the identified skills. The student’s role is assessed by four contrary pair parameters, which are selected to cover the most essential aspects on the use of the product.

Passive
Active
Solution provides a vast amount of pre-curated material and demonstrations. Good variety of games and creative activities also support student-centred approach, based on exploration, problem solving and self-expression.
Rehearse
Construct
In all activities success is based on the ability to adopt knowledge that the solution delivers. The variety of activity types provides material for a really long play time and users get suggested the right kind of activities based on their age. The creative activities are designed well and users are also guided to share their creative outcomes, which is very beneficial.
Linear
Non-linear/Creative
The solution promotes free exploration of content, but the learning path is slightly modified, based on the user’s age. It is pedagogically justified to let the user choose materials that interest the most.
Individual
Collaborative
Users can act and progress autonomously, which makes the after school usage fluent. PlayKids allows users to act openly and show their own actions, which is important especially in the creative activities.

The following are the high educational quality aspects in this product.

A vast variety of videos, games and creative activities support student-centered approach, based on exploration, problem solving and self-expression.
The variety of activity types provides material for a really long play time and users get suggested the right kind of activities based on their age.
The search function makes it easier to find content based on educational goals. Also, the open-ended creative learning experience is provided.
The solution allows the user to act openly and show their own activity, which is important especially in the creative activities.

The supported learning goals are identified by matching the product with several relevant curricula descriptions on this subject area. The soft skills are definitions of learning goals most relevant for the 21st century. They are formed by taking a reference from different definitions of 21st century skills and Finnish curriculum.

Subject based learning goals

Learning to recognize numbers
Strengthening student’s motivation to learn a new language.
Practicing basic vocabulary.
Encouraging to persistent pictorial work alone and together with others.
Inspiring student to experiment with different materials and techniques as well as practicing pictorial expression.
Inspiring to express observations and ideas differently by means of pictorial production.
Guiding to design and manufacture alone or together a handicraft products, relying on their own aesthetic and technical solutions.
Strengthening the interest in handicrafts and inspiring inventive, experimental and local craftsmanship.
Practicing categorization and classification.
Practicing fine motor skills.
Practicing letters, alphabets and written language.
Practicing to spot similarities and differences.
Practising visual recognition.
Learning to write the alphabet
Practising letters recognition
Practising letter-sound correspondences
Learning to repeat the letters of alphabet in order
Know number names and the count sequence

Soft skills learning goals

Experiencing and exploring sounds and music from different sources
Learning to acquire, modify and produce information in different forms
Practising to understand visual concepts and shapes and observe their qualities
Practicing logical reasoning to understand and interpret information in different forms
Learning to notice causal connections
Practising visual recognition
Practicing categorization and classification
Practicing fine motor skills
Practicing memorizing skills
Practicing letters, alphabets and written language
Practicing to use arts as a way to express
Practicing to use imagination and to be innovative
Creating requirements for creative thinking
Developing problem solving skills
Practicing to take care of one's own wellbeing and health
Supporting student to build their own linguistic and cultural identity
Using technology as a part of explorative and creative process
Getting familiar with different cultures
Learning to face respectfully people and follow the good manners
Learning about cultural aspects and to respect different cultures
Enabling the growth of positive self-image
Practicing to express own thoughts and feelings

The Finnish Educational Quality Certificate

Our Quality Evaluation Method is an academically sound approach to evaluating a product’s pedagogical design from the viewpoint of educational psychology.

The method has been developed with university researchers and all evaluators are carefully selected Finnish teachers with a master's degree in education.

More about the evaluation