Go back
CertifiedEducation quality


Makeblock Education
Robotics and programming
mBot2 is a next-generation educational robot powered by CyberPi microcontroller

mBot2 is a next-generation educational robot designed with extended capabilities, starting as an entry-level solution in lower secondary education and going all the way to upper secondary and beyond. mBot2 is powered by CyberPi, an educational microcontroller enhanced with network capabilities, built-in sensors and much more. mBot2 is designed for students to carry out interactive and smart lessons that are engaging, fun and reflecting real-world applications, including robotics, AI, IoT and Data Science. With mBlock’s enhanced coding learning experience, mBot2 allows students and educators to begin with the block-based coding approach, and seamlessly transition into object-oriented coding with Python, all in the same environment.

Age groups 
Middle school
High School
Tertiary Education
Professional education
Desktop Windows
Desktop Mac
Mobile Android
Mobile iOS
Not required
Offline play 
Playable offline
Educational Quality
Learning Goals

The pedagogical analysis covers how the product supports learning of the identified skills. The student’s role is assessed by four contrary pair parameters, which are selected to cover the most essential aspects on the use of the product.

Programming tasks require active participation and learning by doing. Seeing your program come alive with mBot2 is very satisfying and highly motivational.
Working with mBot2 and CyberPi promotes hands-on working, where programming skills are gained gradually with creative projects.
The device with a variety of sensors and actuators offer unlimited potential for learning. The projects and lessons offered by Makeblock make it is easy to get started to build your programming skills.
Even if a group of students is using one mBot2, it is possible to let students have their individual CyberPi to work on, and then test their code with shared mBot2.

The following are the high educational quality aspects in this product.

Very intuitive, reliable and versatile educational robotics solution.
The chance to use CyberPi to control mBot2 allows interesting projects and suits the classroom setting well.
The robot is easy to build and safe to use.

The supported learning goals are identified by matching the product with several relevant curricula descriptions on this subject area. The soft skills are definitions of learning goals most relevant for the 21st century. They are formed by taking a reference from different definitions of 21st century skills and Finnish curriculum.

Subject based learning goals

Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions.
Create and debug simple programs.
Use logical reasoning to predict the behaviour of simple programs.
Use technology purposefully to create, organise, store, manipulate and retrieve digital content.
Recognise common uses of information technology beyond school.
Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
Use sequence, selection, and repetition in programs; work with variables and various forms of input and output.
Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.
Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information.
Learn to analyse problems in computational terms
Be responsible, competent, confident and creative users of information and communication technology.
Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems.
Understand simple Boolean logic and some of its uses in circuits and programming.
Understand the hardware and software components that make up computer systems.
Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices.
Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems.

Soft skills learning goals

Encouraging the growth of positive self-image
Practicing to notice causal connections
Learning to build information on top of previously learned
Encouraging to build new information and visions
Learning to combine information to find new innovations
Learning to plan and organize work processes
Practicing versatile ways of working
Connecting subjects learned at school to skills needed at working life
Practicing logical reasoning to understand and interpret information in different forms
Experiencing and exploring sounds and music from different sources
Using technology as a part of explorative and creative process
Understanding and interpreting of matrices and diagrams
Learning to acquire, modify and produce information in different forms
Practising to understand visual concepts and shapes and observe their qualities
Practicing to use information independently and interactively
Building common knowledge of technological solutions and their meaning in everyday life
Using technology resources for problem solving
Understanding technological system operations through making
Understanding and practicing safe and responsible uses of technology
Practicing logical reasoning, algorithms and programming through making

The Finnish Educational Quality Certificate

Our Quality Evaluation Method is an academically sound approach to evaluating a product’s pedagogical design from the viewpoint of educational psychology.

The method has been developed with university researchers and all evaluators are carefully selected Finnish teachers with a master's degree in education.

More about the evaluation