Mathlethics

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CertifiedEducation quality
07/2025
Mathlethics

Mathlethics

3plearning
Math
Platform 
Browser-based
Registration 
Not required
Offline play 
Playable offline
Pictures
Pedagogy
Educational Quality
Learning Goals

The pedagogical analysis covers how the product supports learning of the identified skills. The student’s role is assessed by four contrary pair parameters, which are selected to cover the most essential aspects on the use of the product.

Passive
Active
The solution gives learners the flexibility to choose between different types of exercises that collectively cover the area of skill/topic introduction, practice, application of problem-solving/reasoning, and assessment.
Rehearse
Construct
The solution helps users define their own learning goals and supports them in reflecting on their progress.
Linear
Non-linear/Creative
The solution adapts to each user’s progress, allowing them to move at their own pace.
Individual
Collaborative
The solution promotes active and personalized learning

The following are the high educational quality aspects in this product.

Comprehensive platform for primary school teachers and learners, offering engaging exercises, progress tracking, and personalized learning to strengthen math skills effectively.
The solution is highly engaging and allows for an impressive degree of autonomy, especially considering the rigidity of the subject it covers.

The supported learning goals are identified by matching the product with several relevant curricula descriptions on this subject area. The soft skills are definitions of learning goals most relevant for the 21st century. They are formed by taking a reference from different definitions of 21st century skills and Finnish curriculum.

Subject based learning goals

Interpret and present discrete and continuous data using appropriate graphical methods, including bar charts and time graphs.
Plot specified points and draw sides to complete a given polygon.
Describe movements between positions as translations of a given unit to the left/right and up/down.
Describe positions on a 2-D grid as coordinates in the first quadrant.
Complete a simple symmetric figure with respect to a specific line of symmetry.
Identify lines of symmetry in 2-D shapes presented in different orientations.
Identify acute and obtuse angles and compare and order angles up to two right angles by size.
Compare and classify geometric shapes, including quadrilaterals and triangles, based on their properties and sizes.
Solve problems involving converting from hours to minutes; minutes to seconds; years to months; weeks to days.
Read, write and convert time between analogue and digital 12- and 24-hour clocks.
Estimate, compare and calculate different measures, including money in pounds and pence.
Find the area of rectilinear shapes by counting squares.
Measure and calculate the perimeter of a rectilinear figure (including squares) in centimetres and metres.
Convert between different units of measure [for example, kilometre to metre; hour to minute].
Solve simple measure and money problems involving fractions and decimals to two decimal places.
Compare numbers with the same number of decimal places up to two decimal places.
Round decimals with one decimal place to the nearest whole number.
Find the effect of dividing a one- or two-digit number by 10 and 100, identifying the value of the digits in the answer as ones, tenths and hundredths.
Recognise and write decimal equivalents to 1/4, 1/2, 3/4.
Recognise and write decimal equivalents of any number of tenths or hundredths.
Add and subtract fractions with the same denominator.
Solve problems involving increasingly harder fractions to calculate quantities, and fractions to divide quantities, including non-unit fractions where the answer is a whole number.
Count up and down in hundredths; recognise that hundredths arise when dividing an object by one hundred and dividing tenths by ten.
Recognise and show, using diagrams, families of common equivalent fractions.
Solve problems involving multiplying and adding, including using the distributive law to multiply two digit numbers by one digit, integer scaling problems and harder correspondence problems such as n objects are connected to m objects.
Multiply two-digit and three-digit numbers by a one-digit number using formal written layout.
Recognise and use factor pairs and commutativity in mental calculations.
Use place value, known and derived facts to multiply and divide mentally, including: multiplying by 0 and 1; dividing by 1; multiplying together three numbers.
Recall multiplication and division facts for multiplication tables up to 12 × 12.
Solve addition and subtraction two-step problems in contexts, deciding which operations and methods to use and why.
Estimate and use inverse operations to check answers to a calculation.
Add and subtract numbers with up to 4 digits using the formal written methods of columnar addition and subtraction where appropriate.
Read Roman numerals to 100 (I to C) and know that over time, the numeral system changed to include the concept of zero and place value.
Solve number and practical problems that involve all of the above and with increasingly large positive numbers.
Round any number to the nearest 10, 100 or 1000.
Identify, represent and estimate numbers using different representations.
Order and compare numbers beyond 1000.
Recognise the place value of each digit in a four-digit number (thousands, hundreds, tens, and ones).
Count backwards through zero to include negative numbers.
Find 1000 more or less than a given number.
Count in multiples of 6, 7, 9, 25 and 1000.
Solve comparison, sum and difference problems using information presented in bar charts, pictograms, tables and other graphs.

Soft skills learning goals

Learning to face failures and disappointments
Practicing strategic thinking
Practicing to plan and execute studies, make observations and measurements
Practicing to look things from different perspectives
Using technology resources for problem solving
Practicing to use information independently and interactively
Practising to understand visual concepts and shapes and observe their qualities
Using technology as a part of explorative and creative process
Practicing versatile ways of working
Practicing decision making
Learning to plan and organize work processes
Practicing time management
Enabling the growth of positive self-image
Practicing to give, get and reflect feedback
Learning to understand the meaning of rules, contracts and trust
Practicing communication through different channels
Learning decision-making, influencing and accountability
Practicing to argument clearly own opinions and reasonings
Encouraging to build new information and visions
Learning to understand people, surroundings and phenomenons around us
Practicing to notice links between subjects learned
Learning to combine information to find new innovations
Learning to build information on top of previously learned
Practicing to notice causal connections
Encouraging the growth of positive self-image
Learning to recognise and evaluate arguments and their reasonings
Developing problem solving skills
Practicing to use imagination and to be innovative
Encouraging students to be innovative and express new ideas
Practicing creative thinking
Creating requirements for creative thinking
Learning to find the joy of learning and new challenges
Practicing to take responsibility of one's own learning
Practicing to find ways of working that are best for oneself
Practicing persistent working
Learning to notice causal connections
Practising visual recognition
Practicing to observe spoken and written language
Practicing categorization and classification
Practicing memorizing skills
Using technology as a part of explorative process
Practicing logical reasoning, algorithms and programming through making
Understanding and practicing safe and responsible uses of technology
Using technological resources for finding and applying information
Understanding technological system operations through making
Understanding and interpreting of matrices and diagrams

The Finnish Educational Quality Certificate

Our Quality Evaluation Method is an academically sound approach to evaluating a product’s pedagogical design from the viewpoint of educational psychology.

The method has been developed with university researchers and all evaluators are carefully selected Finnish teachers with a master's degree in education.

More about the evaluation