Matatalab comes with a coding robot, physical programming broad, programming blocks and additional assets which can be used to create and solve different kinds of programming problems. The students engaged with Matatalab will learn fundamental coding skills and develop necessary cognitive abilities through educational coding games from a young age. Matatalab also supports creative programming through ability to program music or command the robot to draw shapes on paper. Matatalab tools enables young kids to be creative and explorative, and teach programming skills without the need for screen or literacy skills.
The player places the commands to a control board which sends them to the robot.
The robot can be made to play music by placing music commands.
By inserting a pen to the robot, the robot can be made to draw shapes, angles and lines.
Matatalab also supports complex programming, such as functions and loops.
Matatalab is a set of tangible programming tools for young learners
The pedagogical analysis covers how the product supports learning of the identified skills. The student’s role is assessed by four contrary pair parameters, which are selected to cover the most essential aspects on the use of the product.
The following are the high educational quality aspects in this product.
The supported learning goals are identified by matching the product with several relevant curricula descriptions on this subject area. The soft skills are definitions of learning goals most relevant for the 21st century. They are formed by taking a reference from different definitions of 21st century skills and Finnish curriculum.