Makers Empire provides teachers with the tools, skills, and resources they need to confidently use 3D design and printing to engage students in Design Thinking and STEM learning. The easy to use 3D modeling app has been designed specifically for grade K-8 students and is an engaging and powerful creation tool. With Makers Empire, students learn how to identify and solve real-world problems, and design and prototype 3D printed solutions.
A robust teacher training system that fully explains how the solution can be used to promote design thinking, as well as combining it with classroom activities to learn the whole design process.
Plenty of lesson plan ideas, and a lesson plan creator, for teaching across the curriculum (e.g. combining history with design).
The system of points, competition, and sharing one's work encourages the user to be original, create good work, and collaborate with others.
Makers Empire supports learning new things through creative tasks. The solution requires utilizing learned in open-ended problem-solving. These approaches are really well justified considering the solution's learning goals.
Social interaction is a part of the learning experience since it is possible to connect with other users through the solution and see the other people's designs and give them likes. This allows the user to act openly and show their own activity.
The solution follows non-linear, progressive, user progression, but in classroom projects and when using lesson plans the learning progress is directly comparable between users and progress can be scheduled accurately.
The pedagogical analysis covers how the product supports learning of the identified skills. The student’s role is assessed by four contrary pair parameters, which are selected to cover the most essential aspects on the use of the product.
The following are the high educational quality aspects in this product.
The supported learning goals are identified by matching the product with several relevant curricula descriptions on this subject area. The soft skills are definitions of learning goals most relevant for the 21st century. They are formed by taking a reference from different definitions of 21st century skills and Finnish curriculum.