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CertifiedEducation quality


Global education
An interactive documentary platform for social, Global Education and literacy studies.

Lyfta is a platform where teachers can find engaging, immersive stories to teach 21st Century skills and global citizenship, while fostering values such as empathy and understanding. Students can explore Lyfta's real-life stories, built using 360° photography, VR & AR technology, high quality film content and rich media stories.

Lyfta's stories are cross-curricular, covering topics such as Literacy, PSHE, Citizenship, Geography, Philosophy, Art, Music, Religious Education, Global Education and even a bit of Science and Maths.

Age groups 
Middle school
High School
Not required
Offline play 
Playable offline
Educational Quality
Learning Goals

The pedagogical analysis covers how the product supports learning of the identified skills. The student’s role is assessed by four contrary pair parameters, which are selected to cover the most essential aspects on the use of the product.

Teacher’s materials guide to host pedagogically high quality lessons with dynamic rotation of teacher led and student centered activities. External online materials are also well used.
The solution provides motivational material in order to wake up the user’s interest on the topic and prior skills or knowledge needs to be used in conjunction with new.
Solution provides alternative learning paths for users from different age groups, which are well guided with teacher’s materials.
The core of the learning experience is to enhance social skills through the development of cultural understanding and learning to respect people with different backgrounds.

The following are the high educational quality aspects in this product.

Lyfta's strength is the stories of real people. Each experience offers insights into real people's lives, work, and communities.
People’s stories awake strong emotional engagement which guides learners to look at things from different perspectives and learning to understand and respect people with different backgrounds.
All experiences show great professional video production quality consisting of video interviews and rich media content in 360-images.
Teachers are well supported with curriculum mapping and clear lists of learning goals, which makes it easier to ensure the lessons alignment with the curriculum.
The solution provides alternative learning paths for users from different age groups, which are well guided with comprehensive teacher’s materials.
The solution allows face-to-face interaction to be part of the learning experience and very many lesson activities guide to collaboration and also give guidance for constructive collaboration.

The supported learning goals are identified by matching the product with several relevant curricula descriptions on this subject area. The soft skills are definitions of learning goals most relevant for the 21st century. They are formed by taking a reference from different definitions of 21st century skills and Finnish curriculum.

Subject based learning goals

Understanding societal structures and communities in society
Investigate culture and cultural identity
Reflect on intercultural experiences
Explore and compare cultural knowledge, beliefs and practices
Empathise with others
Develop respect for cultural diversity
Challenge stereotypes and prejudices
Writing transcription objectives years 3-6.
Writing composition objectives years 3-6.
Spoken language objectives years 3-6.
Reading comprehension objectives years 3-6.
Understanding that different operators in society can have different values, opinions and aims
Understanding own communities and society as a part of global unity
Understanding civics as a discipline
Understanding and practicing ways to affect in democratic society
Learning to see oneself as a member of different communities
Learning to become an active and responsible citizen

Soft skills learning goals

Learning to notice causal connections
Practicing to observe spoken and written language
Learning about cultural aspects and to respect different cultures
Enabling the growth of positive self-image
Learning to understand the meaning of rules, contracts and trust
Practicing to argument clearly own opinions and reasonings
Practicing to express own thoughts and feelings
Learning to acquire, modify and produce information in different forms
Familiarizing with the influences of media and understanding its affordances
Learning to view and consider media and advertising critically
Using technology as a part of explorative process
Using technological resources for finding and applying information
Creating requirements for creative thinking
Practicing to create questions and make justifiable arguments based on observations
Practicing to look things from different perspectives
Practicing to notice links between subjects learned
Practicing to notice causal connections
Supporting student to build their own linguistic and cultural identity
Learning about different countries and their characteristics
Getting familiar with different cultures
Learning to understand people, surroundings and phenomenons around us
Learning to face respectfully people and follow the good manners
Learning to know and respect human rights

The Finnish Educational Quality Certificate

Our Quality Evaluation Method is an academically sound approach to evaluating a product’s pedagogical design from the viewpoint of educational psychology.

The method has been developed with university researchers and all evaluators are carefully selected Finnish teachers with a master's degree in education.

More about the evaluation