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CertifiedEducation quality


Hackers Jack
Cyber security
Hackersjack offers interactive lessons related to cyber security and social media

Hackersjack is a knowledge hub that educates children about cyber security, and prepares them to tackle all the different challenges of online world, like cyber bullying, scams and phishing.

Their interactive and engaging platform starts from the very basics, and both schools and parents can easily utilize the materials to train children to recognize any potential online threats and protect themselves from harm. Hackersjack's analytical tool also provides parents insight of their child's learning development and daily reports of any new online threats.

Age groups 
Middle school
Not required
Offline play 
Playable offline
Educational Quality
Learning Goals

The pedagogical analysis covers how the product supports learning of the identified skills. The student’s role is assessed by four contrary pair parameters, which are selected to cover the most essential aspects on the use of the product.

The lesson structure follows a very predictable resource-interaction model: the learner first receives information, and is tested about it afterwards. There are proper instructions and encouragement for moving forward. As a default option, the student can't move on until they have reached a minimum score on the quiz. This increases focus on the learning material. The platform allows learners to study independently and advance at their own pace.
Learning happens mainly through visualization and repetition. Provided information is quizzed until the student provides the correct answer. This is a fast and easy way to deliver information, and can be used as a good starting point for deeper learning in the classroom or at home.
Each grade builds on the previously learned lessons. The themes are similar, but the difficulty level changes between grades. The teacher can decide whether all content is freely accessible, or if the students proceed in a linear manner. There are also good statistics available related to time spent on the taks and success rate.
The materials work well for independent studying, and learning itself is self-explanatory: the taught topics are presented clearly, and the results and used time can be monitored by the teacher.

The following are the high educational quality aspects in this product.

There is a lot of content which consistently use high-quality voice work alongside animations and diagrams to explain key concepts.
There are a variety of analytics to keep track of progress.
There are multiple levels with increasing complexity which make good efforts to build on previously-learned materials.

The supported learning goals are identified by matching the product with several relevant curricula descriptions on this subject area. The soft skills are definitions of learning goals most relevant for the 21st century. They are formed by taking a reference from different definitions of 21st century skills and Finnish curriculum.

Subject based learning goals

Keep login information private, and log off of devices appropriately.
Explain what passwords are and why we use them, and use strong passwords to protect devices and information from unauthorized access.
Understand how changes in technology affect safety, including new ways to protect their online privacy and identity.
Develop their capability, creativity and knowledge in computer science, digital media and information technology.
Understand how to identify and report a range of concerns.
Understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy.
Be responsible, competent, confident and creative users of information and communication technology.
Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.
Understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration.
Recognise common uses of information technology beyond school.
Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.
Discuss real-world cybersecurity problems and how personal information can be protected.
Recognise inappropriate content, contact and conduct and know how to report concerns.
Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems.
Brainstorm ways to improve the accessibility and usability of technology products for the diverse needs and wants of users.
Seek diverse perspectives for the purpose of improving computational artifacts.
Use public domain or creative commons media, and refrain from copying or using material created by others without permission.
Work respectfully and responsibly with others online.
Can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems.
Use technology purposefully to create, organise, store, manipulate and retrieve digital content.
Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content.
Discuss computing technologies that have changed the world, and express how those technologies influence, and are influenced by, cultural practices.

Soft skills learning goals

Learning to notice causal connections
Practising visual recognition
Practicing to observe spoken and written language
Practicing categorization and classification
Practicing memorizing skills
Understanding and practicing safe and responsible uses of technology
Practicing to evaluate one's own learning
Practicing to look things from different perspectives
Learning to view and consider media and advertising critically
Practicing to use information independently and interactively
Practicing persistent working
Practicing decision making
Enabling the growth of positive self-image
Learning to understand the meaning of rules, contracts and trust
Learning decision-making, influencing and accountability
Encouraging to build new information and visions
Learning to understand people, surroundings and phenomenons around us
Learning to face respectfully people and follow the good manners
Learning to know and respect human rights
Learning to build information on top of previously learned
Practicing to take care of one's own and other people’s safety
Encouraging the growth of positive self-image
Connecting subjects learned at school to skills needed at working life
Practicing to notice causal connections
Learning to recognise and evaluate arguments and their reasonings
Building common knowledge of technological solutions and their meaning in everyday life
Practicing keyboard skills and touch typing
Familiarizing with the influences of media and understanding its affordances
Developing problem solving skills
Using technological resources for finding and applying information
Using technology as a part of explorative process
Practicing to take responsibility of one's own learning
Learning to find the joy of learning and new challenges
Creating requirements for creative thinking
Encouraging positive attitude towards working life
Practicing time management
Learning consumer knowledge and smart economics
Using technology as a part of explorative and creative process
Practicing to find, evaluate and share information

The Finnish Educational Quality Certificate

Our Quality Evaluation Method is an academically sound approach to evaluating a product’s pedagogical design from the viewpoint of educational psychology.

The method has been developed with university researchers and all evaluators are carefully selected Finnish teachers with a master's degree in education.

More about the evaluation