FLiP Challenge

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FLiP Challenge

FLiP Challenge

Erste Financial Life Park
E-learning unit for students from the age of 14 to learn the responsible and knowledgeable handling of money.

The FLiP Challenge is an e-learning unit for students from the age of 14 to learn the responsible and knowledgeable handling of money. Understanding how economy works and how influential we as consumers can be is also part of the learning. All learning happens by making online activities, which the teacher can monitor.

Age groups 
Middle school
High School
Tertiary Education
Professional education
Desktop Windows
Desktop Mac
Mobile Android
Mobile iOS
Not required
Offline play 
Internet required
Educational Quality
Learning Goals

The pedagogical analysis covers how the product supports learning of the identified skills. The student’s role is assessed by four contrary pair parameters, which are selected to cover the most essential aspects on the use of the product.

The solution provides positive feedback and encouragement after each learning section. The structure of each section is really well designed as the module always starts with introductory text and the activating task follows right after. The dynamics between different interactivity types are good and motivating and there is a good amount of variety of tasks. The student gets to choose in which order they go through the activities.
The solution offer high quality, interactive learning journey, consisting of micro learning bits which are in the form of video, quizzes, texts and drag and drop activities. The solution aims to keep up the user's interest during the progress. This happens by providing high-quality materials from topics that take student's personal interests into consideration. The student's success is based on the ability to adapt knowledge that the solution delivers.
Although the student has some choice, the learning progress happens quite linearly, which makes it easier to schedule the progress and accurately predict the learning outcomes. Learning progress is directly comparable between users which makes the leader boards meaningful and teachers evaluation work easy. The solution has a clear start and finish and that helps students to understand the learning journey as a whole and that the goal is to accomplish the journey within a certain amount of time.
The learners do all activities individually, and the progress depends only on user's own action and the user can act and progress autonomously. This makes the usage quite flexible.

The following are the high educational quality aspects in this product.

The solution offers high quality, interactive learning journey, consisting of microlearning bits which are in the form of video, quizzes, texts, and drag and drop activities.
Educational explainer videos are really well done. They are concrete, visual and clear.
The learning journey is so good that it would be valuable to have it translated into other languages in order to be offered to schools in different countries.
The content is informative, and the students with little background knowledge can start learning by playing.

The supported learning goals are identified by matching the product with several relevant curricula descriptions on this subject area. The soft skills are definitions of learning goals most relevant for the 21st century. They are formed by taking a reference from different definitions of 21st century skills and Finnish curriculum.

Subject based learning goals

Guide students to deepen and update their knowledge and skills on society, economic activity and private finances, and critically evaluate the role and impact of the media.
Encourage the students to become an entrepreneurial and responsible economic actor who is familiar with entrepreneurship and working life and the opportunities they offer and is able to plan their own future.
Guide the students to understanding the fundamentals of economics. to managing their own finances, and to responsible spending in accordance with the principles of sustainable development.
Direct the student to practice his / her ethical judgment on various human, social and economic issues.
Direct the student to understand the principles of decision-making and democratic practices at local, national and European level, as well as globally, and encourage them to act as an active citizen developing their own community.
Students understand the importance of their own choices and the impact of their actions to themselves and to the community, society and nature.
The students learn about sustainable consumption practices, resource sharing, saving and economic planning.
Directing the students to act as a consumer and critically examining the impact of advertising and media.
Students are guided and encouraged to take responsibility for themselves, others, and everyday life.
Strengthen the students' capacity to plan their own finances and take care of their finances..
Students are instructed to look at their consumption habits from the perspective of sustainable development, to analyze analytically the advertising communications and to act as critical and responsible consumers.
The students are guided to sustainable lifestyle choices and practices in different areas of life.
Pupils are encouraged to take initiative and to entrepreneurship and guide them to see the importance of work and entrepreneurship in life and society.
Giving students the opportunity to learn through their own experience the importance of work, entrepreneurial activity, and entrepreneurship in the community and society.

Soft skills learning goals

Learning to find the joy of learning and new challenges
Practicing to notice causal connections
Learning to build information on top of previously learned
Learning to understand the meaning of rules, contracts and trust
Learning consumer knowledge and smart economics
Encouraging positive attitude towards working life
Connecting subjects learned at school to skills needed at working life
Practicing logical reasoning to understand and interpret information in different forms
Learning to acquire, modify and produce information in different forms
Practicing persistent working
Practicing to evaluate one's own learning
Learning to understand people, surroundings and phenomenons around us
Understanding and interpreting of matrices and diagrams
Practicing categorization and classification
Learning to notice causal connections

The Finnish Educational Quality Certificate

Our Quality Evaluation Method is an academically sound approach to evaluating a product’s pedagogical design from the viewpoint of educational psychology.

The method has been developed with university researchers and all evaluators are carefully selected Finnish teachers with a master's degree in education.

More about the evaluation