FIRST® LEGO® LEAGUE

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CertifiedEducation quality
08/2018
FIRST® LEGO® LEAGUE

FIRST® LEGO® LEAGUE

FIRST® LEGO® LEAGUE
Science, Technology & Computing
FIRST LEGO League (FLL) is a STEM program with a robotics competition for elementary and middle school students.

FIRST® LEGO® League is a versatile, cross-curriculular experience, which utilizes educational robotics. FLL® offers the contents and assignments for the annual challenges, which are suitable for comprehensive school and hobby clubs. Previous experience on programming and robotics is in not required.
Guided by adult Coaches, FIRST LEGO League teams research a real-world problem such as food safety, recycling, energy, etc., and are challenged to develop a solution. They also must design, build, program a robot using LEGO MINDSTORMS® technology, then compete on a table-top playing field. The tournaments are also a great place for meeting other teams interested in science and technology, and having fun. FIRST® LEGO® League is a global program operated by local partner organizations responsible for each area's FLL-tournaments.

Age groups 
Elementary
Middle school
Price 
One time purchase
Languages 
Multilingual
Platform 
Other
Registration 
Not required
Offline play 
Internet required
Pictures
Videos
Pedagogy
Educational Quality
Learning Goals

The pedagogical analysis covers how the product supports learning of the identified skills. The student’s role is assessed by four contrary pair parameters, which are selected to cover the most essential aspects on the use of the product.

Passive
Active
Progression and developement in FLL is fully based on the students' own activity. The students can set their own goals within the boundaries of FLL rules, the annual theme and the used technology platforms. The teacher's role is to coach the actions, but the students are in the core of setting goals and reflecting learning.
Rehearse
Construct
Success in the FLL challenge is based on the ability gain, understand and adapt knowledge in creative problem solving tasks. Activities in the challenge are very goal oriented, so the seeking and adapting new information guides towards learning new skills by doing.
Linear
Non-linear/Creative
The FLL challenge provides a setting for an unlimited, creative learning process. The project can be easily adjusted to the student's skill level. The competition gives clear goals and schedule for the learning activities.
Individual
Collaborative
Individual progress in the FLL Challenge is tied to team or group progress. Collaboration is a natural and essential part of all activities in the project and teaches the importance of teamwork. FLL is a global program, which provides a global community and resources to support the works of individual teams and national events.

The Finnish Educational Quality Certificate

Our Quality Evaluation Method is an academically sound approach to evaluating a product’s pedagogical design from the viewpoint of educational psychology.

The method has been developed with university researchers and all evaluators are carefully selected Finnish teachers with a master's degree in education.

More about the evaluation