Dibidogs Interactive Activity Books

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CertifiedEducation quality
04/2019
Dibidogs Interactive Activity Books

Dibidogs Interactive Activity Books

Whisper Arts
Basic Literacy
Dibidogs Interactive Activity Books are digital playbooks, where the kids can read Dibidogs stories and be involved in short activities.

Dibidogs Interactive Activity Books is an interactive application for kids that allows them to do short game activities while following a Dibidogs story. The app also includes Dibidogs episode videos. The app is best used at home for informal learning.

The game activities are closely related to the story, and encourage the children to develop basic literacy, math, cognitive and motor skills. The activities and story result to a fun and engaging game experience.

Age groups 
Preschool
Elementary
Price 
Free with in-app-purchases
Languages 
English
Thai
Russian
Platform 
Mobile Android
Mobile iOS
Other
Registration 
Required
Offline play 
Internet required
Pictures
Pedagogy
Educational Quality
Learning Goals

The pedagogical analysis covers how the product supports learning of the identified skills. The student’s role is assessed by four contrary pair parameters, which are selected to cover the most essential aspects on the use of the product.

Passive
Active
As activities are linked to the story, it requires active usage by the users to proceed.
Rehearse
Construct
The content is drilling the basic literacy skills.
Linear
Non-linear/Creative
The user path is linear as all the users do the same activities. It is possible to skip the activity and move to next one.
Individual
Collaborative
The games are played individually.

The following are the high educational quality aspects in this product.

Simple and easy to use learning content to rehearse the basic literacy and problem solving skills.
The stories are supported with audio so they are also suitable for kids that don’t yet read on their own.
Engaging and interesting story with lovely characters. Plenty of activities which require following the story and understanding it.
The kids can freely browse the story, games and videos in a safe environment which is suitable for many age groups.

The supported learning goals are identified by matching the product with several relevant curricula descriptions on this subject area. The soft skills are definitions of learning goals most relevant for the 21st century. They are formed by taking a reference from different definitions of 21st century skills and Finnish curriculum.

Subject based learning goals

Practicing listening skills and textual comprehension
Learning to compare amounts and qualities
Learning to recognize numbers
Learning to count the sequences.
Learning to process spoken and written information
Learning to recognise and identify letters of familiar names

Soft skills learning goals

Using technology as a part of explorative process
Practicing memorizing skills
Practicing to observe spoken and written language
Practising visual recognition
Developing problem solving skills
Encouraging the growth of positive self-image
Learning to build information on top of previously learned
Practicing to notice causal connections

The Finnish Educational Quality Certificate

Our Quality Evaluation Method is an academically sound approach to evaluating a product’s pedagogical design from the viewpoint of educational psychology.

The method has been developed with university researchers and all evaluators are carefully selected Finnish teachers with a master's degree in education.

More about the evaluation