Classtime is an interactive and simple engagement and assessment solution, where the teacher can set up quizzes and tasks. The Team Challenges increase in-class interaction between students and teachers, and the solution can be used to gamify learning, give homework or do distance learning.
The team challenges make learners work towards a common goal
The teacher can use media in various ways in their questions.
The platform offers a real-time overview of the whole class' performance.
There's a variety of interaction types available.
The pedagogical analysis covers how the product supports learning of the identified skills. The student’s role is assessed by four contrary pair parameters, which are selected to cover the most essential aspects on the use of the product.
The following are the high educational quality aspects in this product.
The supported learning goals are identified by matching the product with several relevant curricula descriptions on this subject area. The soft skills are definitions of learning goals most relevant for the 21st century. They are formed by taking a reference from different definitions of 21st century skills and Finnish curriculum.
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