Classtime

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CertifiedEducation quality
03/2020
Classtime

Classtime

Classtime AG
Teaching tool
Classtime is a teaching tool for creating tasks and quizzes

Classtime is an interactive and simple engagement and assessment solution, where the teacher can set up quizzes and tasks. The Team Challenges increase in-class interaction between students and teachers, and the solution can be used to gamify learning, give homework or do distance learning.

Age groups 
Elementary
Middle school
High School
Tertiary Education
Professional education
Languages 
Multilanguage (view)
Platform 
Browser-based
Desktop Windows
Desktop Mac
Mobile Android
Mobile iOS
Other
Registration 
Not required
Offline play 
Internet required
Pictures
Videos
Pedagogy
Educational Quality
Learning Goals

The pedagogical analysis covers how the product supports learning of the identified skills. The student’s role is assessed by four contrary pair parameters, which are selected to cover the most essential aspects on the use of the product.

Passive
Active
Classtime offers interactions that give the teacher a freedom to design several options on how to learn. This way Classtime adapts to teachers' activities and needs. In order to progress the user is required to acquire and use new information. The different types of questions and settings allow the user to control the amount of engagement the pupils have to give to achieve the goals.
Rehearse
Construct
When used efficiently, Classtime features allow quite constructive learning experience, where the prior skills or knowledge needs to be used in conjunction with new. There are several ways for adding content and several interaction options, so the teacher can create tasks where the students can apply the knowledge they get. Rating one’s learning experience is a good reflection moment.
Linear
Non-linear/Creative
The answer-table on the teacher-screen is good enough for comparing the student's answers and their progress. The downloadable results are good, if you want them archived or printed out. The lesson progress can be scheduled accurately, and each session can be designed to have a clear start and finish. The solution provides accurately predictable learning outcomes: If the user thinks through his lesson and his questions, the outcome of the learners is highly predictable.
Individual
Collaborative
When playing individually, the user's progress depends only on the user's own action. The collaborative challenges also make the learners work together and compete against other users, and they are a fun way of creating a challenge. When playing individually, the user can act and progress autonomously and set their personal learning targets.

The Finnish Educational Quality Certificate

Our Quality Evaluation Method is an academically sound approach to evaluating a product’s pedagogical design from the viewpoint of educational psychology.

The method has been developed with university researchers and all evaluators are carefully selected Finnish teachers with a master's degree in education.

More about the evaluation