ChemCaper Act 1: Petticles in Peril

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ChemCaper Act 1: Petticles in Peril

ChemCaper Act 1: Petticles in Peril

Ace Ed-Venture Studio Sdn Bhd
A role playing game for learning about the basics of chemistry.

ChemCaper is a chemistry adventure game that aims to get students curious about science. It teaches the properties of different elements and their chemical reactions by providing a rich game world and a large number of different challenges which are based on chemistry concepts and the periodic table. ChemCaper is targeted for students who play a lot of games and it is suitable for after-school use, when students have time to explore the game at their own pace.

Age groups 
Middle school
One time purchase
Desktop Windows
Desktop Mac
Mobile Android
Mobile iOS
Not required
Offline play 
Internet required
Educational Quality
Learning Goals

The pedagogical analysis covers how the product supports learning of the identified skills. The student’s role is assessed by four contrary pair parameters, which are selected to cover the most essential aspects on the use of the product.

Familiarizing with the properties of elements happens as a natural part of the game play and the players adopt new information with a “learning by doing” method.
All game tasks are built around chemistry concepts. The Chempendium feature links the game world and real life chemistry phenomenons.
The game world and the amount of challenges is wide. Users have a lot of freedom to explore the game world at their own pace and learn through exploration.
ChemCaper is a single player game where the user can make all decisions independently.

The following are the high educational quality aspects in this product.

ChemCaper introduces the world of chemistry in a very comprehensive manner. Players get familiarised with chemical bonding, scientific apparatus, chemical reactions and properties of elements.
The game is a story-based role-playing game with an immersive world and interesting characters.
Students practise logical reasoning and problem solving throughout the game where the tasks are built around chemistry concepts.
The Chempendium feature links the game world to the real world, helping students to understand that chemistry and chemical reactions are a central part of our everyday life.

The supported learning goals are identified by matching the product with several relevant curricula descriptions on this subject area. The soft skills are definitions of learning goals most relevant for the 21st century. They are formed by taking a reference from different definitions of 21st century skills and Finnish curriculum.

Subject based learning goals

Familiarizing with chemistry terminology and apparatus
Understanding properties of elements
Remembering chemical symbols and formulae for elements and compounds
Practicing to observe chemical reactions through experiments

Soft skills learning goals

Learning to acquire, modify and produce information in different forms
Using technology resources for problem solving
Learning to find the joy of learning and new challenges
Practicing persistent working
Practicing to use imagination and to be innovative
Creating requirements for creative thinking
Developing problem solving skills
Practicing to look things from different perspectives
Learning to face failures and disappointments
Learning to combine information to find new innovations
Learning to build information on top of previously learned
Practicing to notice causal connections

The Finnish Educational Quality Certificate

Our Quality Evaluation Method is an academically sound approach to evaluating a product’s pedagogical design from the viewpoint of educational psychology.

The method has been developed with university researchers and all evaluators are carefully selected Finnish teachers with a master's degree in education.

More about the evaluation