Bomberbot

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CertifiedEducation quality
01/2018
Bomberbot

Bomberbot

Bomberbot
Programming
Bomberbot is a digital learning tool for teaching coding to children.

Bomberbot offers a blended learning approach that helps teachers without prior programming experience to teach programming in a fun and easy way.

Children practice a wide variety of 21st century skills through logical reasoning tasks in the virtual world. Service includes support materials for educators.

Bomberbot is mainly for children aged 8 to 14. The product works in a browser and is best suited for individual learning.

Age groups 
Elementary
Middle school
Price 
Subscription
Languages 
English
Dutch
Finnish
Platform 
Browser-based
Registration 
Not required
Offline play 
Playable offline
Pictures
Pedagogy
Educational Quality

The pedagogical analysis covers how the product supports learning of the identified skills. The student’s role is assessed by four contrary pair parameters, which are selected to cover the most essential aspects on the use of the product.

Passive
Active
Computational thinking is one of the core skills in this product. The way the players learn about “how computers think” and the process of programming is active and very well supported.
Rehearse
Construct
The players don't need to have any previous knowledge about programming as the game teaches all the basic concepts. The challenges are optimized because of the gamified process: the players can’t continue to the next level before they complete the current level.
Linear
Non-linear/Creative
The players need to progress in a certain order as they can't skip levels. In addition, Bomberbot provides a level editor where players can create their own levels. That way they can deepen the learning experience easily.
Individual
Collaborative
The game is played individually with the option of creating levels that other students can play. Lesson plans provide group exercises that can be done in the classroom.

The following are the high educational quality aspects in this product.

A student-centered tool for practicing scripting, coding and computational thinking through doing.
The pedagogy is based on autonomous and active problem solving.
The difficulty level stays in the zone of proximal development through gamification.
The support materials for educators are well designed to match the needs of classroom usage.

The Finnish Educational Quality Certificate

Our Quality Evaluation Method is an academically sound approach to evaluating a product’s pedagogical design from the viewpoint of educational psychology.

The method has been developed with university researchers and all evaluators are carefully selected Finnish teachers with a master's degree in education.

More about the evaluation