Bomberbot is a digital learning tool for teaching coding to children.

Bomberbot offers a blended learning approach that helps teachers without prior programming experience to teach programming in a fun and easy way.

Children practice a wide variety of 21st century skills through logical reasoning tasks in the virtual world. Service includes support materials for educators.

Bomberbot is mainly for children aged 8 to 14. The product works in a browser and is best suited for individual learning.

Age groups 
Middle school
Offline play 
Internet required
Educational Quality
Learning Goals

The pedagogical analysis covers how the product supports learning of the identified skills. The student’s role is assessed by four contrary pair parameters, which are selected to cover the most essential aspects on the use of the product.

The following are the high educational quality aspects in this product.

A student-centered tool for practicing scripting, coding and computational thinking through doing.
The pedagogy is based on autonomous and active problem solving.
The difficulty level stays in the zone of proximal development through gamification.
The support materials for educators are well designed to match the needs of classroom usage.

The supported learning goals are identified by matching the product with several relevant curricula descriptions on this subject area. The soft skills are definitions of learning goals most relevant for the 21st century. They are formed by taking a reference from different definitions of 21st century skills and Finnish curriculum.

Subject based learning goals

Practicing computational thinking
Understanding what programming means
Understanding the concept of loops
Understanding what algorithms are and how they can be used
Understanding how functions can be used in programming
Understanding the meaning of conditionals in programming
Practicing to create sequences

Soft skills learning goals

Encouraging to build new information and visions
Connecting subjects learned at school to skills needed at worklife
Learning to face failures and disappointments
Encouraging the growth of positive self-image
Understanding technological system operations through making
Practicing logical reasoning, algorithms and programming through making
Practicing to use imagination and to be innovative
Encouraging students to be innovative and express new ideas
Using technology as a part of explorative and creative process
Practicing creative thinking
Practicing to look things from different perspectives
Practicing logical reasoning to understand and interpret information in different forms
Developing problem solving skills
Practicing to notice causal connections
Using technology resources for problem solving
Practicing persistent working

The Finnish Educational Quality Certificate

Our Quality Evaluation Method is an academically sound approach to evaluating a product’s pedagogical design from the viewpoint of educational psychology.

The method has been developed with university researchers and all evaluators are carefully selected Finnish teachers with a master's degree in education.

More about the evaluation