Antidote is a casual game for informal learning. It uses a tower defense game play to tell about the immune and defense system of the body. The game is for players who enjoy challenge and puzzle solving. At the same time, it shows how the cells in the body function in relation to others. The player must use the cells of the human immune system to defend a stem cell from attacking viruses and bacteria. Players will understand the role of white cells, stem cells, antibiotics and vaccines in the fight against pneumonia, super bacteria and more in a gamified and memorable environment.
In Antidote the player is looking at the human body in a cellular level.
Performing well in the game requires understanding what different cells do in your body.
The cells have different roles and functions in the game, and their function in your body is also explained in the game.
The player encounters bacteria and viruses and learns the differences between them through the game.
The game is an engaging and strategic tower defence game that offers challenge even for experienced gamers.
The pedagogical analysis covers how the product supports learning of the identified skills. The student’s role is assessed by four contrary pair parameters, which are selected to cover the most essential aspects on the use of the product.
The following are the high educational quality aspects in this product.
The supported learning goals are identified by matching the product with several relevant curricula descriptions on this subject area. The soft skills are definitions of learning goals most relevant for the 21st century. They are formed by taking a reference from different definitions of 21st century skills and Finnish curriculum.