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CertifiedEducation quality


Psyon games
A strategy game based on real cellular biology.

Antidote is a casual game for informal learning. It uses a tower defense game play to tell about the immune and defense system of the body. The game is for players who enjoy challenge and puzzle solving. At the same time, it shows how the cells in the body function in relation to others. The player must use the cells of the human immune system to defend a stem cell from attacking viruses and bacteria. Players will understand the role of white cells, stem cells, antibiotics and vaccines in the fight against pneumonia, super bacteria and more in a gamified and memorable environment.

Age groups 
Middle school
High School
Free with in-app-purchases
Mobile Android
Mobile iOS
Offline play 
Internet required
Educational Quality
Learning Goals

The pedagogical analysis covers how the product supports learning of the identified skills. The student’s role is assessed by four contrary pair parameters, which are selected to cover the most essential aspects on the use of the product.

The gameplay itself is very active and the player is actively required to use information about cellular biology in the game.
The qualities of different game elements reflect real cellular biology, and the users can use the knowledge while playing.
The path to follow is linear and the same for all players, but learners can execute different strategies in solving the puzzles.
The game is for single play and works best for individual learning on the student's own terms.

The following are the high educational quality aspects in this product.

Antidote introduces very abstract content in a simple and informative way. Through exploration and playing, it is easy to understand the basics of cellular biology concepts.
The game play forces users, in a positive way, to understand bodily systems. Only by understanding the functions of different cells and their qualities can the player master the game.
Challenging, varied and tactical gameplay that makes the players think strategically and creatively.
The product uses scaffolding effectively to build user self-efficacy toward solving problem-based tasks. Learning goals are well-integrated into an engaging side of gameplay.

The supported learning goals are identified by matching the product with several relevant curricula descriptions on this subject area. The soft skills are definitions of learning goals most relevant for the 21st century. They are formed by taking a reference from different definitions of 21st century skills and Finnish curriculum.

Subject based learning goals

Practicing to understand how different cells work and what’s their meaning.
Practicing to understand how cells protect the body from bacteria and viruses.
Practicing to understand how bacteria and viruses effect to cells.

Soft skills learning goals

Learning to acquire, modify and produce information in different forms
Practicing persistent working
Practicing strategic thinking
Developing problem solving skills
Practicing to notice causal connections
Encouraging the growth of positive self-image
Learning to face failures and disappointments
Encouraging to build new information and visions
Learning to combine information to find new innovations

The Finnish Educational Quality Certificate

Our Quality Evaluation Method is an academically sound approach to evaluating a product’s pedagogical design from the viewpoint of educational psychology.

The method has been developed with university researchers and all evaluators are carefully selected Finnish teachers with a master's degree in education.

More about the evaluation