Switch & Glitch

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CertifiedEducation quality
Switch & Glitch

Switch & Glitch

Teacher Gaming
A game for practising computational thinking and programming.

Switch & Glitch is a puzzle adventure game that teaches the basics of computational thinking for children aged 5 to 10 years. The use of the product is simple and the difficulty level raises as the user progresses in the game.

Age groups 
Free with in-app-purchases
Desktop Windows
Desktop Mac
Mobile Android
Mobile iOS
Not required
Offline play 
Internet required
Educational Quality
Learning Goals

The pedagogical analysis covers how the product supports learning of the identified skills. The student’s role is assessed by four contrary pair parameters, which are selected to cover the most essential aspects on the use of the product.

Switch & Glitch offers an interesting tool for practicing coding with a good level of engagement as a part of its learning experience. Players need to be active to pass the levels and proceed in the game.
The game doesn’t require any specific previous knowledge and the tutorial provides all the necessary instructions.
The game is quite balanced for a single user: the player is guided through a linear path but still has a very active role.
Games can be played either individually or together with a friend. Switch & Glitch supports local multi-play (i.e. classroom).

The following are the high educational quality aspects in this product.

Switch and Glitch Introduces the basics of programming and computational thinking in an engaging and age-appropriate way.
The teaching materials that Teacher Gaming Desk provides make it easy for teachers to use the product and to guide students to learn the basics of coding.
An easy-to-understand game with a fun story and creative visuals.
A high-quality game with a detailed, imaginative and engaging setting.
The levels allow choosing different strategies and solving problems creatively.

The supported learning goals are identified by matching the product with several relevant curricula descriptions on this subject area. The soft skills are definitions of learning goals most relevant for the 21st century. They are formed by taking a reference from different definitions of 21st century skills and Finnish curriculum.

Subject based learning goals

Practicing creative computing
Practicing to create sequences
Practicing computational thinking
Understanding what programming means

Soft skills learning goals

Developing problem solving skills
Encouraging the growth of positive self-image
Learning to build information on top of previously learned
Practicing to notice causal connections
Learning to plan and organize work processes

The Finnish Educational Quality Certificate

Our Quality Evaluation Method is an academically sound approach to evaluating a product’s pedagogical design from the viewpoint of educational psychology.

The method has been developed with university researchers and all evaluators are carefully selected Finnish teachers with a master's degree in education.

More about the evaluation